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Paragon

Architect & Developer

Paragon

Remote

2025 - Present

Role Summary

  • Building a competitive Bedrock PvP network on a multi-server architecture, with a custom proxy layer handling player transfers between instances.
  • Developing Endstone plugins in Python alongside Script API gameplay, backed by MariaDB for player profiles, ratings and cross-server state.
  • Designing the match lifecycle, covering matchmaking, instance and arena allocation, resolution and reset, so duels run isolated from one another.
    Architect & Developer at Paragon | Experience | Blurry Face